Projects, Past and Present

Some various programming projects from outside typical school/company work. Shows evolution of ability and interest (or lack thereof), and ability to complete projects (or lack thereof). Some projects may not be available due to compatibility issues or lost data…

      • 2009: A variety of simple games, from an Tic-Tac-Toe against a computer AI, to a virtual Rubix cube.
        • Written in Visual Basic 6, for Windows XP or earlier.
        • Development: Complete.
        • Availability: not available.

 

      • 2009: Prince of the Rebellion
        • A turn-based strategy game, featuring unique game rules to make up for poor enemy AI. Set in a medieval fantasy world, with hand-drawn character art and cutscenes.
        • Written in Visual Basic 6, for Windows XP or earlier.
        • Development: Incomplete.
        • Availability: Not available.

 

      • 2010: A simple demo application to track your personal academic progress, and help visualize/predict your success in classes and what grades to aim for to achieve them.
        • Written in Java, for PC.
        • Development: Demo only.
        • Availability: Not available.

 

      • 2010: Super School Rumble
        • A 2D fighter featuring a variety of stereotypes of high school professors as the characters, with an exaggerated cartoon aesthetic. Will Mathematics beat Physics? Physical Education beat Visual Arts? It’s up to you!
        • Written in Visual Studio 6, for Windows XP and earlier.
        • Development: Incomplete.
        • Availability: Not available.

 

      • 2010: Super Ultra Pong Extreme!
        • It’s time to take PONG to the next level! Featuring four different modes with different features, such as using power-ups or controlling multiple paddles!
        • Written in Visual Studio 6, for Windows XP and earlier.
        • Development: Incomplete.
        • Availability: Not available.

 

      • 2011: RUN!
        • A simple 2d-sidescrolling runner, your character needs to run from left to right, ducking under walls and over boxes and through crowds to make his escape.
        • Written in C#, XNA 4.0, for PC.
        • Development: Demo only.
        • Availability: Not available.

 

      • 2011: Heist
        • A 2D-platformer. Play as a gentleman thief hired to steal a lucky penny from  unsavory thugs, run down dozens of floors of a building to make your escape. Uses tile-based pixel-stylized graphics and animations, varied enemy AI, you are able to duck and jump over obstacles, and fight your way out if necessary.
        • Written in C#, XNA 4.0, for PC.
        • Development: Completed.
        • Availability: Upon request (if I can find it).

        heist_screenshot

      • 2011: A simple Sudoku puzzle-solver.
        • Enter your unfinished Sudoku into the GUI interface and obtain the final solution in seconds! No more waiting for the newspaper to tell you the solution the next day!
        • Written in Java, for PC.
        • Development: Completed.
        • Availability: Available at https://github.com/hlynka-a/Sudoku-Solver—Java

 

      • 2011: A variety of Unity3D-based demos for research purposes, including different AI and path-movement and physics implementations, and a simple first-person plat-former with an animated 3d model using Blender3D.
        • Written in C#, Unity3D, for PC.
        • Development: Demo only.
        • Availability: upon request (if I can find it).

 

 

      • 2012: Strategy Quest
        • A 2D top-down adventure, control your customizable hero as he/she explores the lands and visits different kingdoms. In different towns, play a turn-based strategy game to free the town from tyranny, and grow your army of loyal followers as you set off to overthrow the evil king.
        • Written in C#, XNA 4.0, for PC.
        • Development: Incomplete.
        • Availability: Not available.

 

      • 2012: Project SpiderFish
        • A attempted group-project, to complete a 2D “Bullet-Hell” shooter set in space.
        • Written in C++ JavaScript, for web browsers.
        • Development: Incomplete.
        • Availability: Not available.

 

      • 2013: Experiment 42-1
        • A top-down 2D adventure game. Play as a lone creature called a “Weeble,” and wander around the environment. Features a large procedurally-generated environment and NPCs like you, with a dynamic social AI system that changes what they talk about as they meet other Weebles. There is a mystery to uncover: What are you? Where are you? Why are you there? The answer may surprise you…
        • Written in C#, XNA 4.0/Monogame, for PC.
        • Development: Completed.
        • Availability: Upon request (if I can find it).

        experiment_screenshot

 

      • 2013: Silence
        • A simple 2D turn-based strategy game. Be the silent ninja! Sneak around area to take out enemies one at a time. Careful… if they sense you, they will let others nearby know, and you could get surrounded!
        • Written in Java, Android SDK, for Android mobile devices.
        • Development: Demo only.
        • Availability: Upon request (if I can find it).

 

      • 2013: Txt-Based Adventure!
        • A simple text-based adventure played in your windows dos console/terminal. Read descriptive text and make choices to decide how to proceed through your strange and humorous quest. Features a easily mod-able system, where the story and choices are entirely created and edited from a series of simple .txt files.
        • Written in C++.
        • Development: Demo only.
        • Availability: Available at https://github.com/hlynka-a/txt_based_adventure

 

      • 2014: Project James (tentative title)
        • A 3d story-driven adventure/puzzle/plat-former. Made using a unique pseudo-3D system, making this one of the first true 3D games with hand-drawn graphics. James is a young boy who wakes up in a strange, fantastical place. The problem is he doesn’t know where he is or how he got there… he doesn’t even remember his own name! Help James as he journeys to incredible lands and meets a cast of interesting characters, as he uncovers his memories and discovers the dark secret of this mysterious realm. Made under pseudonym “Dust Scratch Games.”
        • Written in C#, Unity3D 4.2, for PC and other platforms.
        • Development: In Development.
        • Availability: Completion postponed (www.fromdustscratch.com).

        james-1004

 

      • 2014: Drew and the Floating Labyrinth
          • A hand-drawn 3D puzzle platformer.
          • Written in C#, made in Unity3D.
          • Development: Completed.
          • Availability: available now at official website.

        ss_f03b98be40ec77e5c0f3130905f7aa99d99826bd_600x338

 

      • 2014: Kinect demo – “University Run”
            • A simple Kinect demo, use your arms to “race” or “explore” University of Windsor’s campus. Used as a promotional demo in years that followed. Campus modeled through previous project by other University students, I worked on Kinect functionality.
            • Written in C#, made in Unity3D.
            • Development: Completed.
            • Availability: Available at promotional events through Computer Science department at the University of Windsor.

        kinect_run

 

      • 2015: Oculus Rift demo – “room”
        • An experimental tech demo with Oculus Rift, of a man sitting across from you in a dark room at a table. Custom 3D modeling, 3D skeleton and polygonal animation, 2D animation of body parts of character. Aside from Oculus Rift functionality, demo also experiments with 3D-skeleton version of pseudo-3D graphics from other projects, and custom implementation automatic lip-syncing of character based on voice volume (because it is 2D animation instead of 3D, the mouth movement’s results are of comparable quality to most television animation).
        • Written in C#, made in Unity3D.
        • Development: Completed.
        • Availability: Not publically available, video available upon request.

 

        • 2015: Unfinished – An Artist’s Lament
              • A hand-drawn 3D adventure game.
              • Written in C#, made in Unity3D.
              • Development: Completed.
              • Availability: Available now at official website.

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        • 2021: True King (prototype) – Heir to the Resurrection
              • A hand-painted 3D strategy game.
              • Written in C#, made in Unity3D.
              • Development: Incomplete.
              • Availability: Available now at official website.